Scrapp is a free-to-download, gamified, smartphone application which educates consumers and rewards individuals and institutions for recycling correctly. Utilizing the theory of behavioural economics, the Scrapp App enables consumers to change their behaviour around everyday recycling activities. Scrapp supports the consumer with immediate, positive feedback and empowers them to realize that many of the materials they may be throwing away are, in fact, a valuable resource.
Mikey Pasciuto, CEPS (Hometown: Burlington, MA)
Daniel Marek, CEPS (Hometown: Ashland, UK)
Evan Gwynne Davies, CEPS (Hometown: Andover, UK)
Faculty Advisor: Ian Grant